Basketball: Sequence Scrimmage Ensures That Everyone Scores
Sequence Scrimmage
Sequence Scrimmage

Basketball: Sequence Scrimmage Ensures That Everyone Scores

Dick Moss, Editor, PE Update.com

Want to ensure that a few ball-hogs don't dominate your basketball classes or intramurals?  Would you like a competitive drill that requires every player to pass and shoot the ball?  Then play a sequence scrimmage.

How to Play
A sequence scrimmage is a regular game of basketball with one major difference. All players on both teams are given a number, and the players can score only in numerical order. For example, #1 must score first, #2 must score second, etc. A team wins when all players have scored.

This game also improves on-court communication, since the players must indicate to each other who should get the ball next.  If you wish, you can allow both teams to huddle before play starts to determine player numbers and signals that will communicate to each other—but not the opposition—who must score next.

Variations
A disadvantage of this game is that it puts a great deal of pressure on each team member to score—even if the player is not highly skilled. You can reduce some of this pressure by requiring players to shoot in sequence, but allowing them only one shot before the next player in the sequence shoots—regardless of whether a basket was made.

The game concludes after each player has had three shots (the team has gone through the complete rotation three times) and the team with the most baskets wins the game.  This prevents the game from stalling while waiting for a less-skilled player to score.

Another variation that keeps the game moving is to require all players to score, but not in any particular sequence.

 
References: 
1. Lary Auger (George Taven, Calgary Alberta), “Intramural games and ideas: Basketball game adaptations.”  Canadian Intramural Recreation Association (CIRA) Bulletin, February 1992.
2. Ken Sivils, Better Basketball Practices: A guide to planning and conducting efficient basketball practices and planning to build a winning basketball program, CreateSpace, 2010.


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